PM3.6 - King Dedede - Subaction - AttackS4S_1

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Stats

IASA: None
Hitboxes active: 8-16
Hitbox set 0 hits: 8
Subaction Index: 0x58

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:8-9

Set ID Dmg BKB KBG Angle Effect Sound Clang Shieldstun Hitlag Targets
0 0 16 30 90 361 Normal Thwomp false 9 8
0 1 16 30 90 361 Normal Thwomp false 9 8
0 2 16 30 90 361 Normal Thwomp false 9 8

Frames:10-11

Set ID Dmg BKB KBG Angle Effect Sound Clang Shield Dmg Shieldstun Hitlag Targets
0 0 24 55 90 361 Normal Thwomp false 4 12 10
0 1 24 55 90 361 Normal Thwomp false 4 12 10
0 2 24 55 90 361 Normal Thwomp false 4 12 10

Frames:12-13

Set ID Dmg BKB KBG Angle Effect Sound Clang Shield Dmg Shieldstun Hitlag Targets
0 0 24 55 90 361 Normal Thwomp false 4 12 10
0 1 24 55 90 361 Normal Thwomp false 4 12 10
0 2 24 55 90 361 Normal Thwomp false 4 12 10
0 3 5 100 50 270 Normal Kick false 0 4 4

Frames:14-16

Set ID Dmg BKB KBG Angle Effect Sound Angle Flip Clang Shieldable Shieldstun Hitlag Targets
0 0 12 40 70 70 Normal Unknown(120) AD false false 7 6
0 1 12 40 70 270 Normal Unknown(120) AD false false 7 6
0 3 5 100 50 270 Normal Kick AP false true 4 4

Scripts

Main

  1. AsyncWait(7.0)
  2. CreateHitBox(HitBoxArguments { bone_index: 56, hitbox_id: 0, set_id: 0, damage: Constant(16.0), trajectory: 361, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 30, size: 6.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Thwomp, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hammer, clang: false, unk5: true, direct: true, unk6: 0 })
  3. CreateHitBox(HitBoxArguments { bone_index: 56, hitbox_id: 1, set_id: 0, damage: Constant(16.0), trajectory: 361, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 30, size: 3.7, x_offset: -6.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Thwomp, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hammer, clang: false, unk5: true, direct: true, unk6: 0 })
  4. CreateHitBox(HitBoxArguments { bone_index: 56, hitbox_id: 2, set_id: 0, damage: Constant(16.0), trajectory: 361, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 30, size: 3.7, x_offset: -12.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Thwomp, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hammer, clang: false, unk5: true, direct: true, unk6: 0 })
  5. AsyncWait(9.0)
  6. CreateHitBox(HitBoxArguments { bone_index: 56, hitbox_id: 0, set_id: 0, damage: Constant(24.0), trajectory: 361, wdsk: 0, kbg: 90, shield_damage: 4, bkb: 55, size: 6.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 3, unk2: false, sound: Thwomp, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hammer, clang: false, unk5: true, direct: true, unk6: 0 })
  7. CreateHitBox(HitBoxArguments { bone_index: 56, hitbox_id: 1, set_id: 0, damage: Constant(24.0), trajectory: 361, wdsk: 0, kbg: 90, shield_damage: 4, bkb: 55, size: 3.7, x_offset: -6.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 3, unk2: false, sound: Thwomp, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hammer, clang: false, unk5: true, direct: true, unk6: 0 })
  8. CreateHitBox(HitBoxArguments { bone_index: 56, hitbox_id: 2, set_id: 0, damage: Constant(24.0), trajectory: 361, wdsk: 0, kbg: 90, shield_damage: 4, bkb: 55, size: 3.7, x_offset: -12.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 3, unk2: false, sound: Thwomp, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hammer, clang: false, unk5: true, direct: true, unk6: 0 })
  9. AsyncWait(11.0)
  10. CreateHitBox(HitBoxArguments { bone_index: 56, hitbox_id: 3, set_id: 0, damage: Constant(5.0), trajectory: 270, wdsk: 0, kbg: 50, shield_damage: 0, bkb: 100, size: 15.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: None, clang: false, unk5: true, direct: true, unk6: 0 })
  11. AsyncWait(13.0)
  12. DeleteHitBox(2)
  13. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 56, hitbox_id: 0, set_id: 0, damage: Constant(12.0), trajectory: 70, wdsk: 0, kbg: 70, shield_damage: 0, bkb: 40, size: 6.56, x_offset: 0.0, y_offset: -1.0, z_offset: 3.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Unknown(120), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hammer, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
  14. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 56, hitbox_id: 1, set_id: 0, damage: Constant(12.0), trajectory: 270, wdsk: 0, kbg: 70, shield_damage: 0, bkb: 40, size: 6.56, x_offset: 0.0, y_offset: -1.0, z_offset: -3.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Unknown(120), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hammer, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
  15. AsyncWait(16.0)
  16. DeleteAllHitBoxes

GFX

  1. SoundEffectStop(105)
  2. AsyncWait(4.0)
  3. SoundEffect1(953)
  4. SoundEffect1(954)
  5. AsyncWait(7.0)
  6. GraphicEffect(GraphicEffect { graphic: 33, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
  7. UnknownEvent { namespace: 0x11, code: 0x4, unk1: 0x0, arguments: [Value(5), Value(5), Value(56), Scalar(0.0), Scalar(0.0), Scalar(3.0), Value(56), Scalar(4.75), Scalar(0.0), Scalar(0.0), Bool(true), Value(0), Value(0), Scalar(0.0), Scalar(0.0), Scalar(0.0), Scalar(0.0), Scalar(0.0), Scalar(0.0), Scalar(1.0), Value(8), Value(2), Scalar(8.0)] }
  8. AsyncWait(11.0)
  9. SoundEffectStop(954)
  10. SoundEffect1(945)
  11. GraphicEffect(GraphicEffect { graphic: 37, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 24.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.2, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
  12. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 24.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
  13. AsyncWait(11.0)
  14. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 9, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 24.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.6, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
  15. AsyncWait(16.0)
  16. DeleteSwordGlow { fade_time: 1 }

SFX

    Other

    1. AsyncWait(5.0)
    2. SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 4 }
    3. AsyncWait(11.0)
    4. ScreenShake { magnitude: 2 }
    5. Rumble { unk1: 14, unk2: 0 }
    6. AsyncWait(36.0)
    7. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 6 }